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No offensive behavior or inappropriate content. If anyone knows anything about these or found some other audio findings, or if something like this thread already exists that I don’t know of because I didn’t want to scroll through hundreds of threads, please let me is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. There’s a strange sound called „L6”, just that, no engine or exhaust variant, which reminds me of the 2JZ sound from ATG’s Engine Simulator (I will have to check if they are similar though, I’ll see on my computer soon). But as I’d feel bad for „stealing others’ findings”, I’m only going to document something I found. People have found some interesting stuff though. These files are referenced in the engine’s. There’s usually something_engine and something_exhaust, for no exhaust and exhaust respectively.

Basically engines utilise different sounds at different RPMs to sound more realistic.

jbeam (I think) files for engine sound blending. Not only are there sounds for Flat 6, V12 and V16, but also some others.įor those a bit less experienced with BeamNG’s files, in iforgot (i think it was gameengine?)/art/sounds/blend/ there are. I don’t know if there’s already a thread for this, but in the files, there are many unused engine sounds.
